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Game Designer & Level Designer · 2025

Light the Light in the Lighthouse

A 2D puzzle-platformer where you navigate darkness as a shadow-sabotaging character using dynamic light-based mechanics.

Light the Light in the Lighthouse·Screenshot Gallery1 / 5

Mechanics & Tools

  • Game Design
  • Level Design
  • Unity
  • C#
  • 2D Mechanics
  • UI/UX

Game Design Overview

Light the Light in the Lighthouse is a 2D puzzle-platformer created as a Game a Week project. The player must navigate a world of darkness as a shadow-sabotaging character, leveraging dynamic light-based mechanics. Silhouette-based visuals are designed using layered sprites and animation cues. A stealth-like mechanic where the player's shadow interferes with progress forms the core of the puzzles.

Core Design Highlights

  • Designed silhouette-based visuals with layered sprites and animation cues
  • Implemented light systems controlling panic triggers, hazards, and puzzle flow
  • Developed stealth-like shadow interference mechanics that sabotage player routes
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