Co-op Game Designer & Level Designer · 2025
Attached
DevelopedPlay on Itch.io ↗
A 3D local co-op platformer where two players navigate a shared world connected by a physical LineRenderer tether.
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Mechanics & Tools
- Co-op Game Design
- Level Design
- Unity
- C#
- 3D Platforming
- LineRenderer
Game Design Overview
Two players navigate a shared world while connected by a visual tether that limits their distance and movement. Developed as a Game a Week project, it features a core co-op mechanic using a LineRenderer-based tether that dynamically breaks and reconnects, along with distance constraints, respawn rules, and visual feedback. The levels are designed for collaborative puzzle-solving that reinforces spatial coordination.
Core Design Highlights
- Designed core co-op mechanic with a dynamically breaking LineRenderer-based tether
- Implemented tether physics, distance constraints, and respawn logic
- Created collaborative puzzle levels reinforcing communication and coordination
