← Back to all games

Co-op Game Designer & Level Designer · 2025

Attached

A 3D local co-op platformer where two players navigate a shared world connected by a physical LineRenderer tether.

Attached·Screenshot Gallery1 / 4

Mechanics & Tools

  • Co-op Game Design
  • Level Design
  • Unity
  • C#
  • 3D Platforming
  • LineRenderer

Game Design Overview

Two players navigate a shared world while connected by a visual tether that limits their distance and movement. Developed as a Game a Week project, it features a core co-op mechanic using a LineRenderer-based tether that dynamically breaks and reconnects, along with distance constraints, respawn rules, and visual feedback. The levels are designed for collaborative puzzle-solving that reinforces spatial coordination.

Core Design Highlights

  • Designed core co-op mechanic with a dynamically breaking LineRenderer-based tether
  • Implemented tether physics, distance constraints, and respawn logic
  • Created collaborative puzzle levels reinforcing communication and coordination
Next GameOut of Place→