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Game Designer & Systems Lead · 2024

Lightyears

A top-down procedural shooter featuring modular weapon crafting with 16+ combinations across procedurally generated planets.

Lightyears·Screenshot Gallery1 / 7

Mechanics & Tools

  • Game Design
  • Procedural Generation
  • Economy Systems
  • Unity
  • C#
  • Pixel Art

Game Design Overview

Lightyears is a top-down procedural shooter where players fight across procedurally generated planets using absurd weapons crafted from random parts. Features a modular weapon system with 16+ combinations, procedural level generation, shop progression systems, and a hub scene with upgradeable NPCs.

Core Design Highlights

  • Developed randomized modular weapon system with 16+ unique configurations
  • Built procedural level generation and hub scenes with upgradeable NPCs
  • Designed XP, coins, and shop systems to support dynamic player progression
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