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Lead Game Designer & Systems Prototyper · 2026

Fragmented

A first-person atmospheric walking simulator exploring dynamic world reconstruction and environmental stability mechanics.

Fragmented·Screenshot Gallery1 / 4

Mechanics & Tools

  • Game Design
  • Unity
  • C#
  • Systems Design
  • UI/UX
  • Mechanics Prototyping

Game Design Overview

Fragmented is an atmospheric First-Person Walking Simulator exploring world reconstruction and environmental stability. Players navigate and rebuild a shattered world by gathering environmental fragments, managing dynamic stability systems that react to player movement, and engaging with modular inventory interactions.

Core Design Highlights

  • Designed core fragment-collection and world-reconstruction mechanics to drive progression
  • Developed dynamic stability systems and hazard triggers reacting to player movement
  • Implemented modular inventory and interaction logic for seamless item handling
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